VR影院中高低觀眾注意力頻譜之影片對享樂感、社會臨場感和社交滿足感的影響

dc.contributor蔣旭政zh_TW
dc.contributorChiang, Hsu-Chengen_US
dc.contributor.author何婉慈zh_TW
dc.contributor.authorHo, Wan-Tzuen_US
dc.date.accessioned2025-12-09T07:28:44Z
dc.date.available9999-12-31
dc.date.issued2025
dc.description.sponsorship大眾傳播研究所zh_TW
dc.identifier61188020I-47827
dc.identifier.urihttps://etds.lib.ntnu.edu.tw/thesis/detail/f9ddf688f622a656ed4aaea12a6cce02/
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/124179
dc.language中文
dc.subjectVR影院zh_TW
dc.subject觀眾注意力頻譜zh_TW
dc.subject享樂感zh_TW
dc.subject社會臨場感zh_TW
dc.subject社交滿足感zh_TW
dc.subjectVR Cinemaen_US
dc.subjectViewer Attentiveness Spectrumen_US
dc.subjectEnjoymenten_US
dc.subjectSocial Presenceen_US
dc.subjectSense of Social Gratificationen_US
dc.titleVR影院中高低觀眾注意力頻譜之影片對享樂感、社會臨場感和社交滿足感的影響zh_TW
dc.titleThe Impact of High and Low Viewer Attentiveness Spectrum Films on Enjoyment, Social Presence, and Sense of Social Gratifications in VR Cinemasen_US
dc.type學術論文

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